The annual Horizon Report identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years. In each edition of the Horizon Report, six emerging technologies or practices are described that are likely to enter mainstream use on campuses within three adoption horizons spread over the next one to five years. Each report also presents critical trends and challenges that will affect teaching and learning over the same time frame.
The 2011 Horizon Report identified the following four trends as key drivers of technology adoptions for the period 2011 through 2015:
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The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators in sense-making, coaching, and credentialing. | |
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People expect to be able to work, learn, and study whenever and wherever they want to. | |
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The world of work is increasingly collaborative, giving rise to reflection about the way student projects are structured. | |
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The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized. |
The six technologies featured in the Horizon Report are placed along three adoption horizons that indicate likely time frames for their entrance into mainstream use for teaching, learning, or creative inquiry.
Time-to-adoption Horizon: One Year or Less
Electronic Books
Mobiles
Time-to-adoption Horizon: Two to Three Years
Augmented Reality
Game-based Learning
Time-to-adoption Horizon: Four to Five Years
Gesture-based computing
Learning Analytics
The complete report is available online.

March 1, 2011

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